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| import pygame import random from pygame.locals import *
WIDTH = 1000 HEIGHT = 500
#豌豆类 class Peas: def __init__(self): # 豌豆图片 self.image = pygame.image.load("./res/peas.gif") self.image_rect = self.image.get_rect() self.image_rect.top = 200 self.is_move_up = False self.is_move_down = False #是否发射炮弹 self.is_shout = False
#显示 def display(self): # 豌豆显示在页面上 screen.blit(self.image, self.image_rect)
#向上移动 def move_up(self): if self.image_rect.top > 10: self.image_rect.move_ip(0,-6)
#豌豆是碰上僵尸 for zombie in Zombie.zombie_list: if(self.image_rect.colliderect(zombie.image_rect)): pygame.quit(); exit()
#向下移动 def move_down(self): if self.image_rect.bottom < 500: self.image_rect.move_ip(0,6)
#豌豆碰上僵尸 for zombie in Zombie.zombie_list: if self.image_rect.colliderect(zombie.image_rect): pygame.quit() exit() #发射炮弹 def shout_bullit(self): #创建炮弹对象 bullet = Bullet(self) #将炮弹对象添加到集合中 Bullet.bullet_list.append(bullet)
#键盘控制 def key_control(): # 对事件的处理 for event in pygame.event.get(): #对事件的处理 if event.type == QUIT: quit() elif event.type == KEYDOWN: #键盘按下 #向上键 if event.key == K_UP: #向上移动 peas.is_move_up = True #向下键 elif event.key == K_DOWN: #向下移动 peas.is_move_down = True elif event.key == K_SPACE: #空格键 peas.is_shout = True
elif event.type == KEYUP: #键盘弹起 if event.key == K_UP: #向上键 peas.is_move_up = False elif event.key == K_DOWN: #向下键 peas.is_move_down = False elif event.key == K_SPACE: #空格键 peas.is_shout = False
#炮弹对象 class Bullet: # 所有的炮弹对象 bullet_list = []
# 创建炮弹的间隔时间 interval = 0
def __init__(self,peas): self.image = pygame.image.load("./res/bullet.gif") self.image_rect = self.image.get_rect() self.image_rect.top = peas.image_rect.top self.image_rect.left = peas.image_rect.right
#炮弹显示 def display(self): # 炮弹显示在页面上 screen.blit(self.image, self.image_rect)
#炮弹移动 def move(self): self.image_rect.move_ip(10,0) #如果炮弹超出范围,则删除 if self.image_rect.left > WIDTH: Bullet.bullet_list.remove(self)
for zombie in Zombie.zombie_list: if self.image_rect.colliderect(zombie.image_rect): Bullet.bullet_list.remove(self) Zombie.zombie_list.remove(zombie)
#僵尸类 class Zombie: #存放僵尸对象 zombie_list = []
#存放僵尸创建的时间 interval = 0
def __init__(self): self.image = pygame.image.load("./res/zombie.gif") self.image = pygame.transform.scale(self.image, (70, 70)) self.image_rect = self.image.get_rect() self.image_rect.top = random.randint(10, HEIGHT - 70) self.image_rect.left = WIDTH
#显示 def display(self): # 僵尸显示在页面上 screen.blit(self.image, self.image_rect)
# 僵尸移动 def move(self): self.image_rect.move_ip(-2, 0) # 如果炮弹超出范围,则删除 if self.image_rect.left < -70: Zombie.zombie_list.remove(self)
#循环僵尸,查看僵尸是否碰上炮弹 for bullet in Bullet.bullet_list: #发生碰撞 if self.image_rect.colliderect(bullet.image_rect): Zombie.zombie_list.remove(self) Bullet.bullet_list.remove(bullet)
#查看僵尸是否碰上豌豆 if self.image_rect.colliderect(peas.image_rect): pygame.quit(); exit()
if __name__ == '__main__': #显示窗体 screen = pygame.display.set_mode(size=(WIDTH,HEIGHT)) pygame.display.set_mode() #设置背景图片 background_image = pygame.image.load("./res/background.png")
#改变图片大小 scale_background_image = pygame.transform.scale(background_image,(WIDTH,HEIGHT)) #获取图片的位置和大小 scale_background_image_rect = scale_background_image.get_rect()
#定义两个状态,用于判断是否向下,向上移动 peas_is_move_up = False peas_is_move_down = False
#创建一个时钟,优化运行的速度效果 clock = pygame.time.Clock()
# 创建豌豆对象 peas = Peas() while True: #设置背景颜色为黑色 screen.fill((0,0,0)) # 设置窗体的背景图片 screen.blit(scale_background_image, scale_background_image_rect)
# 显示豌豆 peas.display()
# 键盘控制 key_control()
if peas.is_move_up: peas.move_up()
if peas.is_move_down: peas.move_down()
#发射炮弹 Bullet.interval += 1 if peas.is_shout and Bullet.interval >= 20: Bullet.interval = 0 peas.shout_bullit()
#显示所有炮弹 for bullet in Bullet.bullet_list: bullet.display() bullet.move()
Zombie.interval += 1 #创建僵尸 if Zombie.interval > 20: Zombie.interval = 0 zombie = Zombie() Zombie.zombie_list.append(zombie)
#显示所有僵尸 for zombie in Zombie.zombie_list: zombie.display() zombie.move()
#帧频率 clock.tick(60)
pygame.display.update()
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